On the Global Map, buildings stand between the settlements: a Laboratory, a Reservoir, an Arms Factory and others. Each building gives a bonus to residents of the settlements bordering it. So it pays to pick your home on purpose: the right settlement gives vendor discounts, speeds up cooking and strengthens your base defense.
Global Map with buildings↗How the bonuses work
- A bonus only works next to its building. The building sits on its own map cell, and the settlements on the neighbouring cells get the bonus, usually 4 to 6 of them. Settlements further away get nothing.
- Bonuses stack. If a settlement borders several buildings, its residents get all of their bonuses at once.
- You can check any settlement on the map. Tap a settlement cell: the card shows which bonuses work there. If a settlement borders no building, it has no bonuses.
How to settle next to a building
There are two ways:
- Rent a plot in a settlement next to the building. Plots can only be rented in a settlement that has an owner. Level 2 and 3 districts need a Land Plot Title of the same level.
- Buy the settlement with a Settlement Title of the right level. The owner lives in their settlement for free and collects tax from the residents.
More about renting, titles and moving: Base and Plot.
To find a settlement in the game, open its “on the map” link from this guide: the cell will be highlighted. Every settlement has a number within its district, just like in the game: zoom in on the map to see it on the cell. In the game, zoom in on the Global Map and find the same number in the same district.
The district Sales Center
Every district has a Sales Center in the middle: on the map it is a hangar on three cells. The Fence there buys loot at a better price, but only residents of that district can trade in the center. So the district you live in matters too.
| District level | Sale profit | Districts |
|---|---|---|
| 1 | 10% | Rustvale, Fairfield, Dustbow, Redstone, Lonford, Cascadas |
| 2 | 20% | Fallrock, Rivertown, El Peso |
| 3 | 30% | Highlands |
Building bonuses
Laboratory
What it gives: the whole cooking cycle is 20% faster: production, freezer and lab bench.
Good for: players who cook in the lab, see the Laboratory guide.
Locations, 3: Rivertown, El Peso, Highlands.
Laboratories on the map↗
Reservoir
What it gives: +50% chance of an extra harvest from a garden bed.
Good for: players who grow bushes, see the Grow Room guide.
Locations, 2: Rivertown, Highlands.
Reservoirs on the map↗
Arms Factory
What it gives: 15% off all weapons at vendors.
Good for: anyone who buys weapons often. This is the most common building on the map.
Locations, 7: Rustvale, Dustbow, Redstone, Cascadas, Fallrock, El Peso, Highlands.
Arms Factories on the map↗
Gear Factory
What it gives: 10% off all equipment at vendors.
Good for: players who often buy vests and other equipment.
Locations, 5: Fairfield, Dustbow, Lonford, Cascadas, Fallrock.
Gear Factories on the map↗
Bunker
What it gives: +3 defense points for the house, outbuildings and fence at your base. A raider needs more hacking points to break through, see the Base hacking and defense guide.
Good for: players who keep valuables at their base and worry about raids.
Locations, 6: Fairfield, Dustbow, Lonford, Fallrock, Rivertown, Highlands.
Bunkers on the map↗
Abandoned Checkpoint
What it gives: the settlement gets a different map, its area is surrounded by a checkpoint.
Locations, 3: Fallrock, El Peso, Highlands.
Checkpoints on the map↗
Black Market
What it gives: repacking Contraband Cargo at the Contraband Workbench pays more.
Good for: players who repack contraband.
Locations, 1: Highlands. It is the only Black Market on the map.
Black Market on the map↗Where several bonuses work at once
These settlements border two or three buildings, and their residents get all of the bonuses at once. The district level tells you which title you need to rent a plot.
| District | Level | Bonuses | On the map |
|---|---|---|---|
| Highlands | 3 | Laboratory, Black Market, Arms Factory | Settlement #23↗ |
| Highlands | 3 | Reservoir, Black Market, Arms Factory | Settlement #29↗ |
| Highlands | 3 | Reservoir, Bunker | Settlement #40↗ |
| Highlands | 3 | Laboratory, Abandoned Checkpoint | Settlement #16↗ |
| Highlands | 3 | Laboratory, Abandoned Checkpoint | Settlement #22↗ |
| Rivertown | 2 | Reservoir, Bunker | Settlement #27↗ |
| Rivertown | 2 | Reservoir, Bunker | Settlement #32↗ |
| El Peso | 2 | Laboratory, Arms Factory | Settlement #16↗ |
| Fallrock | 2 | Arms Factory, Gear Factory | Settlement #9↗ |
| Fallrock | 2 | Arms Factory, Gear Factory | Settlement #18↗ |
| Fallrock | 2 | Abandoned Checkpoint, Bunker | Settlement #41↗ |
What to choose
- You cook in the lab and repack contraband. Best spot: the Highlands settlement with the Laboratory, Black Market and Arms Factory. A cheaper option in a level 2 district: El Peso, Laboratory and Arms Factory.
- You grow bushes. The Highlands settlement with the Reservoir, Black Market and Arms Factory. If base defense matters: Reservoir and Bunker in Rivertown (level 2 district) or in Highlands.
- You often buy weapons and equipment. Fallrock: two settlements with both the Arms Factory and the Gear Factory.
- You worry about raids. Any settlement next to a Bunker. A Bunker together with a Reservoir is in Rivertown and Highlands, together with a Checkpoint in Fallrock.
- You are just starting. In level 1 districts bonuses don’t overlap, but next to an Arms Factory, Gear Factory or Bunker you already get one bonus. Your first plot is enough to rent there.