RRROB RUN Info
Guides

Base hacking and defense

How structure defense works: Electronic Fuses, Decoders and Alarm Systems. How many Decoders each structure takes, how many points each kind gives and what a complete hack gets you.

Every structure at a base is protected by a security system. To protect your own base you put Electronic Fuses into it, and to hack someone else’s you use Decoders. A complete hack of the security system gives limited access to the building.

How defense works

A security system has a defense level. It is the structure’s base protection plus the points of all the fuses installed in it.

  1. Base protection. Every structure has it from the start, even without fuses. A Trailer has 5 points, a Mansion 30.
  2. Electronic Fuses. They go into the slots of the security system: open its panel on the wall of the structure. Each fuse adds its points to the defense level.
  3. Decoders. To hack a structure, start the hack at its panel. Installing a Decoder takes 12 seconds. Each Decoder lowers the defense level by its hack value and is used up: it is single-use.
  4. Complete hack. When the defense drops to zero, the security system is hacked and the raider gets limited access to the building. The base gets a raid lock, which temporarily forbids some actions.
  5. Repair. The owner repairs a hacked panel at the panel itself. Fuses aren’t destroyed in a hack, so the protection is restored after the repair.

A Decoder won’t open safes and security cabinets inside structures: they need a Master Key.

Decoders

Decoders come in three kinds. The higher the rarity, the more defense one Decoder removes.

  • DecoderRemoves 1 defense point
  • DecoderRemoves 3 defense points
    Barter
    Decoder × 3 + $10,000
  • DecoderRemoves 5 defense points

Where to get epic Decoders. They come from Barter: 3 uncommon Decoders and $10,000 give one epic. Another epic Decoder can be traded for a filled Action Camera.

Electronic Fuses

Fuses also come in three kinds and are sold on the Trade Laptop. A legendary one can be obtained by barter: an epic fuse and $250,000.

How many Decoders you need

Below is the defense of each structure and how many Decoders it takes to bring it down to zero. First row: the structure has no fuses at all. Second row: every slot holds a legendary fuse, which is the strongest defense. If there are fuses but not in every slot, you need a number between the two.

To count it yourself: add the base protection and the points of all fuses, divide by the points of one Decoder and round up. For example, a Small House with 10 epic fuses: 15 + 10 × 3 = 45 points, which is 45 uncommon, 15 epic or 9 legendary Decoders.

Trailer
Base protection
5
Fuse slots
9
Max defense
50
Decoders for a complete hack
Defense−1−3−5
No fuses defense 5521
All slots legendary defense 50501710
Small House
Base protection
15
Fuse slots
27
Max defense
150
Decoders for a complete hack
Defense−1−3−5
No fuses defense 151553
All slots legendary defense 1501505030
Mansion
Base protection
30
Fuse slots
42
Max defense
240
Decoders for a complete hack
Defense−1−3−5
No fuses defense 3030106
All slots legendary defense 2402408048
Car Garage
Base protection
4
Fuse slots
6
Max defense
34
Decoders for a complete hack
Defense−1−3−5
No fuses defense 4421
All slots legendary defense 3434127
Large Car Garage
Base protection
6
Fuse slots
12
Max defense
66
Decoders for a complete hack
Defense−1−3−5
No fuses defense 6622
All slots legendary defense 66662214
Warehouse
Base protection
10
Fuse slots
15
Max defense
85
Decoders for a complete hack
Defense−1−3−5
No fuses defense 101042
All slots legendary defense 85852917
Workshop
Base protection
5
Fuse slots
9
Max defense
50
Decoders for a complete hack
Defense−1−3−5
No fuses defense 5521
All slots legendary defense 50501710
Grow Room
Base protection
5
Fuse slots
9
Max defense
50
Decoders for a complete hack
Defense−1−3−5
No fuses defense 5521
All slots legendary defense 50501710
Chemical Laboratory
Base protection
3
Fuse slots
6
Max defense
33
Decoders for a complete hack
Defense−1−3−5
No fuses defense 3311
All slots legendary defense 3333117
Mesh Fence
Base protection
2
Fuse slots
3
Max defense
17
Decoders for a complete hack
Defense−1−3−5
No fuses defense 2211
All slots legendary defense 171764
Metal Fence
Base protection
5
Fuse slots
6
Max defense
35
Decoders for a complete hack
Defense−1−3−5
No fuses defense 5521
All slots legendary defense 3535127
Concrete Fence
Base protection
10
Fuse slots
9
Max defense
55
Decoders for a complete hack
Defense−1−3−5
No fuses defense 101042
All slots legendary defense 55551911

The Farm Fence has no defense and cannot be hacked.

Alarm Systems

Besides the fuse slots, a security system has 3 slots for Alarm Systems. An Alarm System adds no defense: it warns that a hack has started.

Raid and eviction

During a base raid, vendors, the Black Market and unlocking Shipments are blocked.

An Eviction Right comes from barter for 50 epic Decoders. It is applied to the plot plan and evicts a player from the plot: they lose the property on it, and you can take part of it. An eviction requires a complete hack of all the security systems at the player’s base.

More about plots and settlements: Base and Plot.