The base layer is reconstructed from 16 layers of the original Unity map geometry. It is a clean scalable map, without the icons and menus of screenshots. Locations are placed by game world coordinates.
Icons of all items, their rarity and base prices are extracted from game resources and config. The price on the card doesn’t account for sale bonuses and other deal conditions.
Different loot sources“Can be found” lists example rewards that the game itself shows for a building. They aren’t a complete list and don’t guarantee that the item appears.
Chances are shown only where the selection parameters have been recovered. Unknown values aren’t replaced with zero or 100%.
District borders are marked approximately.
The atlas doesn’t read the state of a running game.