Cargo is large loot that you carry in your hands or haul in a trunk: crates, safes, bags, suitcases, statues, Grow Room and lab products. Cargo can be handed in to the Smuggler, opened for its contents or repacked into something more expensive.
- If you draw a weapon while carrying cargo, it drops from your hands.
- Cargo in a trunk is kept separately from other things. Trunk size depends on the car model and upgrades.
- Cargo and bags dropped on the ground disappear after a while.
- A cop can confiscate a criminal’s bags and cargo.
- At home, cargo is stored on racks. To break into someone else’s rack, you need a Master Key.
Almost every cargo task needs its own workbench on your plot, so get a base first, see Base and Plot.
Opening
The Cargo Workbench opens cargo and takes out the contents. It’s upgraded with Locksmith Tools, a Cargo Saw and a Plasma Cargo Cutter (faster opening), and a Bench Vise adds space. Without upgrades, the workbench has one slot.
Contraband
The Contraband Workbench repacks contraband cargo from Looty Bay, Lenny’s Motel or a Sales Center into more expensive cargo for sale. A Label Printer speeds up repacking, and a Tool Box adds space.
The Smuggler pays in cash: the amount depends on the quantity and value of the cargo and on the cargo sale bonus, which comes from your Notoriety. Selling in bulk is riskier but more profitable. The cargo exchanger holds up to 100 pieces of cargo.
Collections
The Collection Table combines matching stolen valuables into one expensive piece of cargo: a collection crate, which is handed in at Looty Bay. Items for the current collection are marked with an icon. Table mods (additional, special and unique collections) unlock new sets.
Grow Room
On the Grow Table you grow rare plants; the finished product is sold to a Fence. Growth is sped up by a Fan, a Water Pump and a UV Lamp.
Chemical Laboratory
Reagents are poured into the lab. The Chemical Reactor synthesizes a concentrated solution from them, the Industrial Freezer freezes it into crystals, and at the Lab Table they are packaged for retail sale. The chance of better-quality crystals is raised by an Industrial Engine, an Industrial Thermometer and a Chemical Converter; the freezer is upgraded with an evaporator and a coolant. Smoke over the building gives away a running lab. If you interrupt a batch, the cargo falls to the ground and the reagent in the reactor is lost.
Cargo catalog
How much the Smuggler pays for cargo and how much a cop gets for seizing it.
| Cargo | Rarity | Handed in to the Smuggler | Seized by a cop |
|---|---|---|---|
Alcohol cratecargo_alcohol_grade_1 | Uncommon | 10,000 | 4,000 |
Alcohol cratecargo_alcohol_grade_2 | Epic | 25,000 | 8,000 |
Alcohol cratecargo_alcohol_grade_3 | Legendary | 29,000 | 9,000 |
Ammo cratecargo_ammo_common | Uncommon | 8,000 | 2,000 |
Ammo cratecargo_ammo | Epic | 17,000 | 4,500 |
Bag of substance (lab)drugs_bag_0 | Uncommon | 10,000 | 2,500 |
Bag of substance (lab)drugs_bag_1 | Epic | 17,500 | 4,500 |
Bag of substance (lab)drugs_bag_2 | Legendary | 40,000 | 10,000 |
Bag with cashcash_bag | Uncommon | 20,000 | 5,000 |
Bank bag with cashbank_cash_bag | Legendary | 40,000 | 10,000 |
Collection crate × 14collection_reward_cargo_0 … | Uncommon | 40,000 | 10,000 |
Collection crate × 10collection_reward_cargo_14 … | Epic | 120,000 | 40,000 |
Collection crate × 10collection_reward_cargo_24 … | Legendary | 500,000 | 125,000 |
Convenience store cratecargo_minimarket_common | Uncommon | 8,000 | 2,000 |
Convenience store cratecargo_minimarket | Epic | 17,000 | 4,500 |
Electronics cratecargo_electronics_common | Uncommon | 8,000 | 2,000 |
Electronics cratecargo_electronics | Epic | 17,000 | 4,500 |
Gear cratecargo_equip_common | Uncommon | 8,000 | 2,000 |
Gear cratecargo_equip | Epic | 17,000 | 4,500 |
Growing bush (Grow Room)bush_growing_1 | Uncommon | 4,000 | 1,000 |
Growing bush (Grow Room)bush_growing_2 | Epic | 10,000 | 2,500 |
Growing bush (Grow Room)bush_growing_3 | Legendary | 24,200 | 8,200 |
Hard crystals (lab)hard_crystal_1 | Uncommon | 10,000 | 2,500 |
Hard crystals (lab)hard_crystal_2 | Epic | 15,000 | 4,600 |
Hard crystals (lab)hard_crystal_3 | Legendary | 25,000 | 6,200 |
Jewelry cratecargo_jewelry_common | Uncommon | 8,000 | 2,000 |
Jewelry cratecargo_jewelry | Epic | 17,000 | 4,500 |
Mature bush (Grow Room)bush_mature_1 | Uncommon | 6,000 | 1,500 |
Mature bush (Grow Room)bush_mature_2 | Epic | 16,000 | 4,000 |
Mature bush (Grow Room)bush_mature_3 | Legendary | 40,000 | 10,000 |
Medical supplies cratecargo_medicine_common | Uncommon | 8,000 | 2,000 |
Medical supplies cratecargo_medicine | Epic | 17,000 | 4,500 |
Parts cratecargo_carparts_common | Uncommon | 8,000 | 2,000 |
Parts cratecargo_carparts | Epic | 17,000 | 4,500 |
Reagentsreagents_1 | Uncommon | 300 | 90 |
Reagentsreagents_2 | Epic | 300 | 90 |
Safecargo_safe | Epic | 17,500 | 4,500 |
Safecargo_safe_legendary | Legendary | 25,000 | 6,250 |
Soft crystals (lab)soft_crystal_1 | Uncommon | 2,500 | 800 |
Soft crystals (lab)soft_crystal_2 | Epic | 3,750 | 1,400 |
Soft crystals (lab)soft_crystal_3 | Legendary | 6,250 | 1,800 |
Statue × 4cargo_statue_1 … | Legendary | 200,000 | 50,000 |
Suitcase × 3suitcase … | Uncommon | 7,500 | 2,000 |
Valuable cargovaluable_cargo | Legendary | 100,000 | 25,000 |
Weapons crateweapon_box_1 | Legendary | 90,000 | 22,500 |